﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[AddComponentMenu("Game/Rocket")]
public class rocket : MonoBehaviour {

    public float m_speed = 10;
    public float m_power = 2.0f;

	// Use this for initialization
	void Start ()
    {
		
	}
	
	// Update is called once per frame
	void Update ()
    {
        transform.Translate(new Vector3(0,0,m_speed*Time.deltaTime));

	}


    private void OnBecameInvisible()
    {
        if (this.enabled)
        {
            Destroy(this.gameObject);
        }
    }

    private void OnTriggerEnter(Collider other)
    {
        if (other.tag=="Enemy")
        {
            Destroy(gameObject);
            return;

        }
    }
}
